Script

Spective Pets (PAID)

£20

By C45PER

Spective Pets – Advanced AI Pet System (QBCore)

UPDATED SINCE VIDEO WAS CREATED!

Spective Pets is a fully interactive pet system designed to bring life and unpredictability to your server. Pets are not just cosmetic — they operate on real AI behavior, progression systems, and personality-driven actions that create dynamic gameplay moments.

AI Personality System
Each pet is assigned a unique personality that actively controls its behavior. Personalities include Aggressive (attacks nearby entities), Hyper (erratic movement), Lazy (refuses to follow), Kleptomaniac (steals rewards), Clown (random actions), and Loyal Gremlin (reduced loyalty decay).

Dynamic Behavior System
Pets act independently through a timed AI loop with built-in cooldowns and randomness. Actions are context-aware, allowing pets to engage in combat, roam, or trigger chaos events without player input.

Disobedience System
Loyalty directly affects obedience. High loyalty pets follow commands reliably, while lower loyalty introduces ignored commands and misbehavior. At very low loyalty, pets may actively act against the player through personality-based actions.

Stats and Progression
Includes Health (scales with level), Happiness, Loyalty, XP, and a full leveling system with increasing requirements. Progression impacts survivability and overall behavior.

Interaction System
Players can interact with pets using actions such as Feed, Play, Train, Scold, Follow, Stay, Dismiss, and Rename. Certain abilities are locked behind level progression.

Other Abilities
Pets can attack targets, steal rewards, perform actions, and trigger personality-based events, adding unpredictability and roleplay depth.

Vehicle Integration
Pets can enter and exit vehicles, automatically occupying available passenger seats and returning to follow behavior when exiting.

Vet System
Pets can become incapacitated and require revival through a configurable vet system with associated costs.

Pet Shop System
Supports multiple pet types with configurable models and pricing. Pets receive random personalities upon purchase, with support for limiting the number of owned pets.

Decay System
Happiness and Loyalty decrease over time with configurable intervals and personality-based modifiers.

User Interface
Includes a modern NUI with tabs for Pets, Stats, Actions, Shop, and Vet. Features real-time updates and active pet management.

Technical
Built for QBCore, using oxmysql. Fully synced, optimized, and highly configurable with an expandable framework for future features.

Spective Pets transforms pets into meaningful companions that enhance both gameplay and roleplay experiences.

All updates are available on the discord. There is plenty of updated stuff on this script including:
Mounting/Dismounting system.
Pet Battles fully working
Tabbed shop for EMS/Police and Admin only pets
Multiple Shop Locations with different pets in each shop
Pet growing system (puppy to adult) 
Fully animated actions
AND MUCH MUCH MORE!


#qbcore #paid #pets #spective